************************************************************************************** QUICK DOC ************************************************************************************** NOTE : You need to install the .NET 2.0 Framework to run the editor. First take a look at the example maps that are in /Maps folder, they are a good start to learn how a map works. And now here is some guidelines if you don't want to read the full doc : - The pathfinder is efficient, but not as fast as lightning : do no put waypoints too far away from each others. - To be built, a map must have at least a round, an evolution, a clan, and 2 waypoints (start & end). - The minimum space between a tower & a monster (or another tower) is 32 units (a space is 16 units). - Building a tower require a 3x3 empty space, and monsters always need 1 space to walk. - An evolution is a set of towers that the user can build. - A clan is a set of evolutions. If there is more than one, the user will be prompted to choose one at the beginning of the map. Then it will not be possible to change. - Custom tileset: it must be an 8 bit bitmap of 128x256, with the color magenta somewhere in the palette (but it's not necessary to use it). It must be in the bmp, gif or png format. - It is recommended to use the fast pathfinder only with map using predetermined paths, as this one find a way as fast as possible but it's not the shortest one. For labyrinth map type, you should use the standard pathfinder.