** CHANGELOG : - 05/01/2007 : v0.1 beta, initial version - 08/01/2007 : v0.2a = corrected some bugs within the editor which can cause random crashes + now the waypoint number is displayed in the waypoint list - 10/01/2007 : v0.2b = corrected a bug with the 'max bonus' parameter in evolutions = corrected an error within the monsters resistance/immunes definitions + added the possibility to load a custom tileset from an external bitmap - 18/02/2007 : v0.4 = corrected all tab indexes, now you can use the tab button to quickly switch between fields = applied values restrictions to some fields for safety + added some fields to provide some informations concerning the author, how to contact him and the current version of the map. These infos are not displayed in-game but it will be used later on my website. + added the "save preview image" button which does what its name says :p + added the "W3 damage style" option, which change the damage behavior to a W3-like (1 damage minimum is dealt instead of 0 when activated) + added multiple brush sizes, now it's easier to paint large areas + added some templates of custom tilesets (thanks to Moe for sending me the great one he has done for Blizzard TD) + custom tileset is now embedded with the map + added the "transparent" parameter for monsters which makes them 50% transparent + added the "baby size" parameter for monsters which makes them 50% smaller + added the choice of the color set used with the minimap (for monsters display etc.) + added the possibility to create up to 4 paths for monsters + added some properties in the round tab to customize the spawn behavior when using multiple paths + removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round + added the possibility to use a faster pathfinder instead of the regular one - 12/02/2008 : v0.5 = corrected some bugs with the forum description generator